PoE 1 · Crafting · League start
Make currency by crafting at PoE league start
Start with a small batch of utility flasks bought on trade. Use the proceeds to test Medium Cluster Jewels, then take on one Large Cluster Jewel once you can cover a failed craft. Compare the cost of the base and currency against similar finished items in your league.
Price the result before buying the base
This route is for PoE 1 trade league. Buy bases and crafting currency, roll the items, then list them. In official trade, price the uncrafted base and the finished item separately. For a flask, match the base type and the two rolls. For a Cluster Jewel, match the small passive enchant, passive count and exact notables.
Set your currency ceiling from a conservative listing price, minus the base, finishing costs and the margin you want. Compare several active listings. For example, a 20c listing target minus a 4c base, 2c finishing costs and 5c target margin leaves at most 9c for rolling. These are example numbers. Use the crafting profit calculator with your actual costs and sales.
Reprice your crafting currency for 3.30
GGG split currency drops into separate pools in 3.30. Alterations and Transmutations sit in the Magic Currency pool, while Chaos and Divine Orbs sit in the Rare Currency pool. When you price a flask or Cluster Jewel batch, check the current trade rate for each orb you plan to spend. Work out the cost in Chaos at those rates before comparing it with your sale price. Official 3.30 drop changes.
Start with utility flasks at the right item level
Compare Quicksilver for movement, Granite for armour and Jade for evasion. Buy the cheapest base that can roll the pair you plan to sell. Check Item Level on the item or in trade. The character level shown under Requires Level is a different number.
- ilvl 63: Masochist’s gives two charges when an enemy hits you. Check a lower-tier armour roll on Granite or evasion roll on Jade when a higher base costs too much.
- ilvl 80: Flagellant’s gives three charges when an enemy hits you. Alchemist’s trades duration for increased effect. Price those prefixes separately.
- ilvl 82: Chemist’s unlocks the highest reduced-charges-per-use tier.
- ilvl 84: Experimenter’s unlocks the highest duration tier. This also unlocks the top armour suffix (of the Armadillo) and evasion suffix (of the Impala).
- ilvl 85: Of the Cheetah unlocks the top movement-speed suffix. Price an ilvl 85 Quicksilver if you specifically need that roll.
Two pairs to check are Flagellant’s + of the Armadillo on an ilvl 84 Granite and Experimenter’s + of the Cheetah on an ilvl 85 Quicksilver. If the better base absorbs your margin, price a cheaper tier pair as a separate product. See the utility flask mod pool in Craft of Exile and the PoE Vault flask crafting guide.
In Foundry, open PoE 1 → Item Craft. Use Flask Craft Guide to review combinations or choose the base directly. Set the actual item level, select the prefix and suffix tiers, and set Need to 2. Set the Transmutation, Alteration and Augmentation locations, enable Augment and leave Regal, Exalt and Annul off for this Magic craft. Use a Normal or Magic base and watch the first run. Track orb use against your budget and stop at the ceiling. Price quality and any trigger enchant separately before adding them.
Reinvest in Medium Projectile, Chaos DoT and Burning Clusters
Start by pricing the five-passive versions that match Foundry’s ilvl 68 templates. Test one base from the family with the clearest spread between base and finished listings.
- Projectile Damage: use M5 - Projectile Damage - ilvl68 as the starting template. Check Repeater + Streamlined and Aerodynamics + Streamlined as separate listings.
- Chaos Damage over Time: use M5 - Chaos DoT - ilvl68. Compare Flow of Life + Wicked Pall and Eldritch Inspiration + Low Tolerance.
- Burning Damage: use M5 - Burning Damage - ilvl68. Compare Fan the Flames + Flow of Life and Blowback + Wasting Affliction.
In Cluster Craft, select Medium, load the template, and keep only combinations that clear your margin. The example pairs above use two prefixes, so use the template’s Rare (regal) workflow. A Magic jewel cannot hold both prefixes. Keep Exalt, Annul and Chain Craft off during the first test. Budget the Alterations, Augmentations, Regals and any Scours needed after misses. Check the finished pair before listing it.
The 40c+ in some template names is a historical filter. Reprice each pair using your league’s listings. Check the notable pools and the Cluster base and item-level guide before substituting a different base.
Move to eight-passive Large Chaos or Fire Clusters
Fund your first Large Jewel from actual flask and Medium sales. Compare the eight-passive bases and check exact three-notable outcomes on trade. The first batch can be one jewel.
- L8 - Chaos - ilvl75: choose the 12% increased Chaos Damage enchant. One template combination to price is Unwaveringly Evil + Wicked Pall + Unholy Grace. Check Unspeakable Gifts combinations separately.
- L8 - Fire - ilvl75: choose the 12% increased Fire Damage enchant. One combination to price is Master of Fire + Smoking Remains + Doryani’s Lesson.
In Cluster Craft → Large, load the matching template and prune its target combinations. Compare the position of the three notables on the jewel as well as their names. A buyer may be paying for a layout that saves passive points. Review the template’s Exalt and Annul settings before pressing Start and include any finishing or recovery attempts in the budget. Only queue matching bases with Chain Craft after you have watched a single run and checked the result.
GGG changed how Cluster Jewel notables are displayed in 3.30. On the first league item, check that Foundry recognises the copied item text and stops on the intended combination before scaling up. See the official 3.30 patch notes and the Cluster Craft setup guide.