PoE 1 & PoE 2 · Free calculator

What did the craft actually make?

Realised profit is completed sales minus total crafting costs. Estimated profit also includes the price you think unsold items will fetch. Use one currency unit for every input, and count bases as well as orbs.

Calculate your crafting session

Use the same currency unit for all values. No live prices are fetched.

Use the formulas below to calculate profit if the calculator is unavailable.

Calculated in your browser. Your entries are not sent to us or saved.

Total cost = bases + currency + other costs

Realised profit = completed sales − total cost

Estimated profit = completed sales + unsold estimate − total cost

Profit per hour = profit × 60 ÷ session minutes

Count everything you spent

Record the starting stock and remaining stock of each currency. Multiply the amount used by the exchange price you choose for that session, then add those amounts together. Enter that total in Currency spent.

Enter the purchase price of all bases in the batch, including the ones that did not become valuable items. Use Other costs for anything else consumed by your recipe. If you farmed the materials yourself, you can use their trade value to compare crafting with selling the materials directly. Just apply the same method across the sessions you compare.

All inputs use the selected unit. Changing from Divine to Chaos changes the label; it does not fetch an exchange rate or convert existing numbers. Convert your costs first using a rate from the same league and roughly the same time.

Keep sales and price checks separate

Completed sales means currency you have already received. Unsold item estimate means the combined value you currently expect from everything still in your stash. Do not count an item in both fields.

When an item sells, remove its estimated value from unsold stock and add its actual sale price to completed sales. If it sold for less than your estimate, the projected total should fall. That is useful feedback for the next batch.

Check comparable listings for the same base and important mods. One expensive listing is not evidence that your item will sell at that price. Try lowering the unsold estimate in the calculator to see how much of your expected result depends on optimistic pricing.

A small example: profitable stock, no sales yet

Suppose the bases cost 2 Divine, rolling cost 3 Divine, and the finished items are price-checked at 10 Divine. Nothing has sold yet.

  • Total cost: 5 Divine.
  • Realised profit: −5 Divine, because no sale proceeds have come back yet.
  • Estimated profit including unsold items: 5 Divine.

The example button loads these fictional numbers into the calculator. They are not figures taken from the Cluster video. If you later sell everything for 8 Divine, the final realised profit becomes 3 Divine.

Choose what your hourly number includes

For a crafting-only comparison, enter the time spent rolling and checking items. For a farming-method comparison, include buying bases, setting up, pricing and handling trades too. Label which measurement you use when sharing a result.

The calculator divides profit by the minutes you enter. It does not predict sale time, how many attempts a target will take, or the result of your next batch. Leave minutes empty if you only want totals.

In our recorded Cluster Craft session, the shown result is 91 Divine in 90 minutes based on displayed item values minus currency spent. The video does not show completed sales. Use the recording to inspect the craft and price checks, then enter your own costs for your own session.